Ongoing gettrailmix.com The mixtapes of years past provided a unique opportunity to gift personally crafted, curated musical experiences to friends. These experiences were highly memorable and meaningful to both the creator and recipient. However, [...]
Oh hello there! I'm Lara Warman, an interaction designer and artist based out of Brooklyn, NY. I'm a 2012 graduate of the MFA Design + Tech program at Parsons The New School for Design. There I honed my UX, UI, prototyping, and coding skills, all while exploring the intersection of tech, music, and art. I currently help to shape engaging social interactions as a Product Manager at GetGlue. You can find me in a few places across the Internet, like LinkedIn, Twitter, and Instagram. Or, just email me.
Designed and built interactive invitations for the 2012 Parsons MFA D+T Thesis Show Press and VIP opening. Invitations incorporated a circuit that lit up an attached LED. April, 2012
March, 2011 Wireframed and designed, What We Ate, a mobile social network that connects amateur chefs through photos of what they’ve cooked. Users upload a food, with process pictures and the finished product, title it, and tag it. Friends can then like the picture, or request the recipe. User experience prototypes included wireframes and interactive keynotes presentations to test on touch screens.
December, 2011 For my algorithmic animation final, I wanted to capture the beat of the music to visualize its video in a different way. I mapped sections of the video to individual particles that then reacted with each other and fft data to provide an interesting effect. I have [...]
June, 2011 A collaboration between Caitlin Morris, Lee Williams, Yu Tong, and myself. Shown during ALT Beijing in June, 2011, and Beijing Design Week in September, 2011. SURFACE is an interactive installation that reduces the immense scale of Beijing into an intimate and individual experience. Each person has an influence on their urban environment, and the greater city impacts each individual in turn. SURFACE reflects that experience by transforming [...]
May, 2011 Hypertext Remix is a browser-sequencer hacked together by Kellyn Loehr and myself. Featured on creativeapplications.net. We decided that the browser is not just a tool for viewing performances, but a performative tool in and of itself. [...]
May, 2011 Pitch is a digital toy that uses sound to drive interaction. To play, users must first put on stereo headphones. They then must navigate a ball around a blank screen to an invisible hole, navigating by where the sound is in 3D space to find the endpoint. Sounds at the screen’s boundaries [...]
April, 2011 Assisted in design and development of the website for TransLife, a new media triennial in the Summer of 2011 in Beijing, China. Amidst the global challenges of climate and ecological crises that threaten the very existence of humanity, [...]
April, 2011 Windmill is a musical sequencer. A user clicks to create a hotspot anywhere on the canvas. As the windmill arms of the playheads cross the hotspot, a corresponding sound plays. Patterns are created based on the number arms on the windmill and number of hotspots created. This project is still a work-in-progress. Created in openFrameworks.
March, 2011 I Saw You, a collaboration with Kellyn Loehr, is a mashup between Craigslist Missed Connections and Instagram. We pulled in random New York Missed Connections and matched them with random Instagram images with #New [...]
December, 2011 Umbrella? is a device that you hang next to your door. It wirelessly reads weather data from wunderground.com, parses it, and indicates whether you should take your umbrella with you via a yellow (for sun) or blue (for rain) LED. The LEDs only light when someone walks in [...]
December, 2010 We largely control that which touches us, and that which we touch. In fact, when we experience unwanted touch, we feel [...]
October, 2011 Created in collaboration with Tami Evnin and inspired by Arthur Ganson‘s work, we decided to create a butterfly whose wings would flap gracefully. We started by coding our motors to rotate gracefully. We used an easing technique with the following equation: (target position – current position [distance [...]