May, 2011
Pitch is a digital toy that uses sound to drive interaction. To play, users must first put on stereo headphones. They then must navigate a ball around a blank screen to an invisible hole, navigating by where the sound is in 3D space to find the endpoint. Sounds at the screen’s boundaries shape the invisible world, while a final sound when the ball hits the hole provides a sense of win. For the user, the toy creates a state of focus and an escape from the outside world.
The toy works on the iPhone and iPad, though is not available in the iTunes store. Created in openFrameworks.
