Pitch is a digital toy that uses sound to drive interaction. To play, users must first put on stereo headphones. They then must navigate a ball around a blank screen to an invisible hole, navigating by where the sound is in 3D space to find the endpoint. Sounds at the screen’s boundaries shape the invisible world, while a final sound when the ball hits the hole provides a sense of win. For the user, the toy creates a state of focus and an escape from the outside world.
The toy works on the iPhone and iPad, though is not available in the iTunes store. Created in openFrameworks. May, 2011