I feel that I had an incredibly successful and helpful critique. I got the success measurement I was looking for when Stefani Bardin said something along the lines of, “wow, I’ve never really thought about wind like that.” It definitely made the risk I took with changing my concept at the last minute worth it.
I think that the best critiques occur when the critics both say that they like your concept and only give you tips on how to take it further. For example, I really liked how the other critic (I unfortunately cannot remember his name) told me to embrace the darkness of this violation. I loved his suggestions to play with both the omnipotence of the user blowing into the pinwheel, and to explore having the content of the video change based on speed (such as my face get more and more upset). His idea to also have the wind movement physically touch the user, with a fake hand or whatnot, was a little out there but interesting to think about as a future exploration.
I could definitely see the wind affecting the content of the video idea be explored in a future exploration. I would also like to explore the use of fans and the video that gets degraded be of the user himself using a camera.
I think it was definitely risky to change my visualization ideas in the last week, and I certainly was unable to push the concept as far as I would have liked to given the time constraint that I gave myself, but as a first exploration, I am incredibly pleased with how it turned out.